The Lost Highway

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THE LAST BALLAD

An Immersive Honky-Tonk Ghost Story

Production Show Bible - v1.0

Created by Brian Kaplan
Lost Highway Honky-Tonk - Nashville, Tennessee
February 2026

FORMAT: Immersive Theater + Working Honky-Tonk
RUNTIME: 2 hours 30 minutes
CAPACITY: 40 guests per wave
CAST: 12 performers + 3 musicians
COMPARABLE: Sleep No More × Then She Fell × Nashville

01

The World

The show, the model, and why it works.

The Last Ballad is a 2.5-hour immersive theater experience set inside a working Nashville honky-tonk called Lost Highway. Not a haunted house. Not a dinner theater. Not a ghost tour.

A story about what music costs the people who make it. Told by the ghosts of the people who paid.

The Model

We studied what works and what doesn't in immersive theater to build something worth paying for:

Core Design Principles

  1. Music is the medium. Sleep No More used dance. We use music. Nashville's native language. Characters sing their truths. The story IS the song.
  2. The bar is the show. Act 1 happens while guests think they're just having a drink. The show has started before they know it. This is the most powerful moment in immersive theater - the collapse of fiction and reality.
  3. Every guest gets a 1-on-1. In Sleep No More, maybe 5% of the audience gets a private encounter. Here, every person gets at least one. This is what makes it worth $85–$250.
  4. Incompleteness drives return. No single guest sees everything. Four rooms, multiple 1-on-1 variants, hidden clues, different endings. You need 3–4 visits to piece together the full mystery.
  5. The choice is real. The finale asks a genuine moral question. There is no right answer. And the show plays differently depending on what the audience decides.

The Feeling

Imagine you walk into a honky-tonk for a drink. The bartender's warm. The music's good. You're three sips into a bourbon when you realize the man at the end of the bar has been dead for seventy years. And the song the singer is playing - you've never heard it before, but you know all the words.

That's the feeling.

02

The Mythology

What actually happened. The story behind the haunting.

The True History

January 1, 1953. Hank Williams dies in the back seat of a powder-blue 1952 Cadillac on the way to a show in Canton, Ohio. He is 29 years old. His driver, Charles Carr, doesn't realize Hank is dead for hours. The last song Hank was working on is lost. He was found with a notebook in his coat pocket, but the final page was illegible - smeared by the rain that leaked through the car window.

The 1970s. Waylon Jennings, architect of the Outlaw Movement, is deep in a cocaine-and-whiskey spiral. He plays every honky-tonk between Nashville and Austin. He carries survivor's guilt from 1959 - he gave up his seat on the plane that killed Buddy Holly. He once said: "I'm living on borrowed time, and the interest is killing me."

Both men were consumed by the road. Both became legends partly because of their suffering. The Lost Highway is the through-line - Hank literally died on it. Waylon metaphorically lived on it.

The Fictional Mythology

In our story, the Lost Highway Honky-Tonk sits on a crossroads. Not the Robert Johnson kind. Older. The building has existed in some form since the 1940s. It's had many names. Different owners. But the bar itself - the actual wooden bar top - has been the same since day one. Musicians who play here tend to write their best songs. And their last songs.

Hank Williams made a deal at this bar. Not with the Devil. With the Music itself. The Music promised him immortality - his songs would live forever, sung by strangers long after he was dust. In exchange: his life. Hank agreed. But the deal had a clause he didn't read. He wouldn't just die. He'd be trapped. Replaying his last night. Trying to finish one more song. The song that, if completed, would break the contract and set him free.

He's been trying for seventy years.

In 1977, Waylon Jennings stumbled into this bar, high and running from himself. He saw Hank's ghost sitting at the bar. Hank tried to warn him: "Don't play here. Don't make the same deal I made." But Waylon sat down, picked up a guitar, and played. And the building took him too - not his body, but his shadow. The part of him that made the music. It stayed behind when he walked out. It's been on the tour bus ever since, riding an endless road that goes nowhere.

The Unfinished Song

At the center of the mythology is a song Hank never finished. Three verses about the Lost Highway - about what it costs to walk it, about the deal you don't know you've made until it's too late. The fourth verse - the final verse - is missing. Hank can hear it. He hums the melody. But the words won't come.

Fragments of the song are scattered throughout the experience. Guests encounter pieces in different rooms. The verse scrawled on a mirror. A melody on a record player. Lyrics on a phone call from beyond. An 8-track playing backwards on a tour bus.

The final verse exists - but it can only be completed by someone from outside the haunting. Someone alive. Someone willing to finish what Hank started.

The Thematic Engine

The question the show asks: Is it worth letting legends suffer so their music lives on? Or is the human thing to set them free - even if it means losing the songs?

This isn't a rhetorical question. It's what we actually do. We romanticize suffering artists. We make dead musicians more famous than living ones. We love the myth of the tortured genius. This show makes you complicit in that myth - and then asks if you want to keep it going.

03

Characters

Seven souls, each carrying the weight of what music took from them.

Every character follows Avalon Cross's law: wound / want / need / contradiction. The wound is what happened to them. The want is what they're chasing. The need is what would actually heal them. The contradiction is why they can't get there.

Cora

The Bartender - Keeper of the Lost Highway

Wound: She loved a man the building consumed

Cora has been tending this bar for longer than she can explain. Ask her when she started and she'll change the subject. She's warm, sharp, maternal, a little sad. She knows every drink, every story, every ghost. She's the only person in the building who can move freely between past and present, between the living and the dead. She serves whiskey to ghosts and strangers alike and treats them the same, because to her, the difference isn't as clear as you'd think.

Cora's Secret: Cora had a son. A songwriter. He came to this bar twenty years ago because he heard you could hear the Music here - the real Music, the kind that changes you. He played the stage one night and something took hold. Within a year he had a record deal, a tour, and a song that was eating him alive. He drove to a session one January night and never came home. The building took him the same way it took Hank. Cora came back the next day. She hasn't left since. She tells herself she stays to warn people. But the truth is simpler and harder: she stays because this is the last place she felt him. If she leaves, she loses him twice. This is Cora's personal stake in every single guest who walks through the door. Every songwriter she serves is her son. Every warning she gives is the one she didn't give him.

Want
To protect everyone who walks through that door
Need
To let go of the man she lost and leave the bar
Contradiction
She stays to protect people from the building, but staying IS the building's hold on her
Age / Appearance
50s. Jeans, Western shirt, silver jewelry. Hair pulled back. Hands that have poured a million drinks.
Voice
Warm Tennessee alto. Tells stories like she's letting you in on a secret. Knows when to be quiet.
Function
Audience guide. Emotional anchor. The one who explains the rules without breaking the spell.

Actor Notes

Cora requires the strongest actor in the cast. She carries Act 1 and Act 3 almost entirely. She must be able to serve real drinks while performing. She improvises with guests - answering questions, deflecting ones she shouldn't answer, dropping story clues naturally. She is never "performing." She is tending bar. The performance lives underneath. Think: a great bartender who happens to be in a play, not an actor pretending to tend bar.

Jesse

The Mystery Singer - The One the Building Chose Next

Wound: He'll sacrifice anything for the music - and the building knows it

Jesse is a real, working Nashville singer-songwriter. Young, hungry, talented, not yet famous. He was booked for tonight's showcase because someone - he doesn't remember who - told him about this bar. As the show progresses, his original songs start changing. Lyrics he didn't write come out of his mouth. Melodies he's never heard take over his hands. By Act 3, he's channeling Hank himself - and he doesn't know if that's the best thing that's ever happened to him or the worst.

Want
To be heard. To matter. To write the song that outlives him.
Need
To understand that a life is worth more than a legacy
Contradiction
The building is offering him exactly what he wants. And it will destroy him.
Age / Appearance
25–32. Lived-in jeans, boots, a shirt that's been on a few too many stages. Guitar that's been through it.
Voice
Genuine singer-songwriter voice. Must be able to play guitar live and sing original material convincingly.
Function
The living mirror. If the ghosts show what music took, Jesse shows what it's about to take.

Actor Notes

Jesse must be a real musician first, actor second. The audience needs to believe he's a genuine Nashville artist. He plays 3 original songs in Act 1 that gradually shift. He must be able to convincingly lose control of his own performance - the lyrics changing mid-line, confusion crossing his face, then surrender. In Act 3, he plays the incomplete song and must hold an entire room in his hands while asking them to finish it. Not a supporting role. Jesse is the spine of the show.

The Driver

Charles Carr's Ghost - The Man Who Didn't Notice

Wound: He drove for hours with a dead man and didn't know

Charles Carr was 17 years old when he was hired to drive Hank Williams from Knoxville to Canton on New Year's Day, 1953. Hank was quiet in the back seat. Charles thought he was sleeping. At a gas station in Oak Hill, West Virginia, an attendant noticed Hank's hand was cold and stiff. Charles had been driving a dead man for hours.

In our story, Charles never stopped driving. His ghost arrives at the bar every night, soaking wet (it was raining that night), still looking for Hank, still convinced that if he can just find him, he can get him to the show on time. He is the most tragic figure in the building - not because of what he did, but because of what he didn't do.

Want
To find Hank. To deliver him to the show. To make it right.
Need
Forgiveness. Not from Hank. From himself.
Contradiction
He keeps arriving. He can never leave. The drive never ends.
Age / Appearance
Appears 17–20. Damp 1950s chauffeur's coat and hat. Perpetually wet. Eyes that have seen too much for his age.
Voice
Quiet. Southern. Young man trying to sound like he's in control when he's terrified.
Function
The inciting incident. His entrance in Act 1 shatters the reality. He is the alarm bell.

Actor Notes

The Driver needs someone who can break your heart just by standing there. He enters Act 1 soaking wet (practical effect - he passes through a mist curtain backstage) and walks to the bar with the weight of seventy years of guilt on a young man's shoulders. In the Lost Highway room, he delivers a monologue about the night Hank died that should be the most emotionally devastating moment in the show. Physical theatre training helpful - he needs to convey a man who is both present and not present, here and still on that highway.

Audrey

The Woman in Black - Hank's Ex-Wife

Wound: She loved Hank more than the music loved Hank, and she lost

Audrey Mae Williams was Hank's first wife, his duet partner, his manager, and the person who understood better than anyone what the music was doing to him. She pushed him to perform. She fought with him about the drinking. She loved him in the way that only someone who is competing with an addiction can love someone - fiercely, desperately, and always in second place.

In our story, Audrey haunts the Green Room - the backstage space where she watched Hank prepare for shows she knew might kill him. She sits at his vanity. She wears his cologne. She knows the full truth about the deal, because she was there when he made it. She tried to stop him. She failed. And she's been warning people ever since.

Want
To warn others. To save someone from the deal she couldn't save Hank from.
Need
To stop blaming herself for not being enough to make him choose living over legend
Contradiction
She warns people about the building's power while being trapped by it herself
Age / Appearance
30s–40s. Black dress. Dark hair. Red lipstick. Beautiful and severe. The kind of woman you don't want to disappoint.
Voice
Alabama steel wrapped in Southern charm. She can cut you with a whisper.
Function
The expositor. She tells the audience what they're really dealing with. She also delivers the most intimate 1-on-1.

Midnight Mike

The DJ - Voice of the Midnight Opry

Wound: He's been talking into a microphone for seventy years and no one was listening. Until tonight.

Mike has been broadcasting from the Midnight Opry radio station since 1955 - two years after Hank died, which he doesn't find strange. He takes requests. He plays records. He picks up signals from dead frequencies. Phone calls from the other side. Songs that haven't been written yet. He's the most interactive character in the show - he speaks directly to guests, invites them to participate, treats them as his first real audience in decades.

Want
Someone to listen. Someone to talk to. Someone to confirm he's not crazy.
Need
To stop broadcasting into the void and say what he actually wants to say
Contradiction
He has all the clues but has been performing the role of DJ for so long he can't break character to just TELL someone the truth
Age / Appearance
50s–60s. Vintage Western shirt, sleeve garters, pomade. The last golden-age radio man.
Voice
Rich, warm, golden-age radio baritone. Think Wolfman Jack meets a Nashville storyteller.
Function
The clue-giver. The entertainer. The room where guests get the most direct information about the mystery.

Actor Notes

Mike is the most improvisational role. He must be able to riff with groups of 8–10 guests, take song requests, work a turntable, and weave exposition into what feels like a natural radio show. Comedy chops essential - he provides lightness before the darker rooms. But his loneliness must be real underneath the showmanship. The moment the phone rings and his smile drops - that's the turn. Think: a great late-night host who's been doing the show too long and is starting to crack.

Waylon's Shadow

The Presence on the Bus - What the Music Kept

Wound: He saw the truth about the deal and it split him in two

Not Waylon Jennings. The part of Waylon the building kept when he walked out in 1977. His shadow. His residue. A voice, a silhouette, a hand reaching from behind a curtain. He's the most terrifying character because he's the most human - he's the part of a living person that the music stripped away and trapped on an endless tour bus ride.

Waylon's Weight: What makes the Shadow tragic isn't the loop - it's the memory. The real Waylon went on to live. He got clean. He married Jessi. He held his son. He grew old. But the Shadow knows all of this from the outside, the way a man trapped in a window knows what sunshine feels like. He remembers Buddy Holly's laugh and the empty seat on that plane. He remembers the night he told Hank "I'm not afraid of your deal" and the look on a dead man's face that said you should be. The Shadow doesn't want freedom the way Hank does. Hank wants silence. The Shadow wants to feel the sun again. He wants to step off the bus and touch grass and smell coffee and hold someone's hand without the engine rumbling underneath. His tragedy isn't that he's dead - it's that part of him is alive enough to know what he's missing.

Want
To get off the bus. To be reunited with the rest of himself. To stop moving.
Need
To accept that the part of him that left survived. He is the sacrifice, not the victim.
Contradiction
He wants freedom but is afraid that without the music, he's nothing
Appearance
Never fully seen. Silhouette behind a curtain. A hand in lamplight. A voice from the dark.
Voice
Low, gravel, intimate. Speaks like a man who's been alone too long and is trying to remember how conversation works.
Function
The horror. The room that makes guests physically uncomfortable. The 1-on-1 here is the most intense in the show.

The Regular

Hank's Ghost - The Man at the End of the Bar

Wound: He wanted to live forever in the music. Now he does. And it's hell.

He appears as just another old man at the bar, nursing a whiskey. Guests might not notice him at first. He's quiet, polite, tips well. If you listen, he's humming. Always the same melody - the song he never finished. He's been trying to remember the last verse for seventy years. He can hear it. He can feel it. But every time he opens his mouth to sing the words, they dissolve.

Hank never speaks in the show. He hums. He nods. He makes eye contact that goes right through you. He is a presence more than a character. He is the reason the building exists and the prisoner it keeps. In Act 1, he's barely noticeable. In Act 3, he stands next to Jesse and waits for someone to finish what he started. The most important character in the show says the least.

Want
To finish the song. To hear the last verse. To be free.
Need
To let go. To accept that some songs don't end. To stop trying.
Contradiction
If the song is finished, he's free - but he ceases to exist. The song IS him.
Appearance
Thin. White suit, slightly faded. Cowboy hat. Could be 29 or 90 - it's hard to tell. Drinks whiskey he never seems to finish.
Voice
He doesn't speak. He hums. The melody. Always the melody.
Function
The ghost that hides in plain sight. The emotional core of the finale. The test: did you notice him?

Actor Notes

The hardest role to cast. He must be invisible and magnetic simultaneously. He sits at the bar for the entirety of Act 1 without drawing attention, and then in Act 3, every eye in the room must follow him to the stage without him saying a word. Physical presence is everything. He needs a face that tells a story - years of road, years of whiskey, years of song. Minimal movement, maximum impact. If Cora is the heart of the show, Hank is the soul.

04

Spatial Design

Every room is a character. Every surface holds a secret.

The Building: 209 Printers Alley

Total venue footprint: ~9,000+ SF across 3 active floors of a 6-story masonry building built in 1888. The building runs from Printer's Alley (west entrance) to 3rd Avenue North (east entrance). Boots Randolph ran his legendary club on the ground floor from 1973 through the mid-1990s. The upper floors have been vacant since the 1950s. Prohibition tunnels confirmed beneath. Documented hauntings on file. Full ADA renovation completed 2017–2022. New 3,500lb Kone elevator. 1,600A electrical service. Every floor rated for general assembly.

The building has two entrances, one elevator, and one ghost.

The vertical architecture is the show's secret weapon: going up = going back in time. Coming down = trying to return to the present. Sleep No More needed 100,000 SF and six floors of wandering. We need one stairwell that changes the walls, the temperature, and the sound. The building does the work.

Floor-by-Floor Layout

Ground Floor (~4,000 SF) - The Lost Highway Honky-Tonk

The bar. The anchor. The set that doesn't look like a set. Functions as a real outlaw honky-tonk 7 nights/week - no visible show infrastructure. Two permanent bars, 6 leather booths, small stage with PA, 1960s Wurlitzer jukebox (rigged). Acts I and III happen here. Guests enter as bar patrons. They don't know they're on a set until the ghost stands up.

Mezzanine: Satellite bar and overflow seating on non-show nights. On show nights, becomes the Yondr pouch check-in station and pre-show holding area. Guests descend from the mezzanine to the main bar as part of the arrival sequence.

The Threshold Entrance: Hidden door behind the jukebox (mechanized, show-controlled). When the jukebox cuts and the hidden door slides open, it reveals the stairwell up to Floor 2 - which IS The Threshold corridor. No need for a separate horizontal corridor. The vertical climb is the time travel.

Floor 2 (~5,000 SF) - The Haunting (Act II Immersive Rooms)

The show floor. Upper floors vacant since the 1950s - raw, untouched, perfect for construction. All four immersive rooms are built as self-contained environments within this floor. A perimeter corridor connects them for group rotation. The Kone elevator provides ADA access; the stairwell provides the theatrical experience.

Room layout (clockwise from southwest corner):

Floor 3 - Back-of-House + Tech Control

Show control booth with monitors for all 4 rooms + main bar. Actor quick-change area. Mist/rain system mechanical room (directly above The Lost Highway room - gravity-fed water lines). Prop storage and consumables. Actor green room with rest area and monitors. Kitchen prep for ground floor bar service.

Floors 4–6 - Expansion / Future Use

Currently configured as the Majestic Lofts (7 short-term rental units, hosting 50–60 guests per weekend). Phase 2 options include: additional immersive rooms for new seasons/storylines, VIP pre-show lounge, recording studio for branded content, private event space. The option-to-buy in the lease means these floors become equity, not just production space. Each new floor unlocked = a new revenue stream and a deeper competitive moat.

The Guest Journey (Vertical)

  1. Enter through Printer's Alley. Unmarked door. Dim neon "LH" sign. A host in period clothing checks you in by name.
  2. Ground floor (Act I): Drink at the bar. Meet Cora. Watch Jesse play. You think this is just a bar. 30 minutes.
  3. The break: Hank's ghost stands. The jukebox cuts. Cora says the line. The hidden door behind the jukebox slides open.
  4. Up to Floor 2 (The Threshold): The stairwell IS the corridor - walls transition from exposed brick (modern Nashville) to wood paneling (1950s) to bare concrete (the void). Temperature drops 10°F. Sound dies. A single strand of red neon runs overhead, dimming as you climb. By the time you reach Floor 2, you've left the present.
  5. Floor 2 (Act II): 72 minutes across 4 rooms. 15 min each, 3-min transitions. Groups of 10 rotate clockwise. 1-on-1 encounters happen mid-rotation.
  6. Back down: After Act II, groups descend the stairwell. It reverses - void back to brick. But something's different. The bar sounds wrong. The neon's changed color.
  7. Ground floor again (Act III): The finale. Both endings happen in the bar. The ghosts were always here. 20 minutes.

Ground Floor - The Lost Highway Honky-Tonk

Square Footage
4,000 sf + mezzanine
Capacity
200 (regular) / 80 (show)
Acoustic Target
75–85 dB

The bar is the anchor. It must work as a genuine honky-tonk on non-show nights and as a theatrical set on show nights - with no visible changeover. Design elements serve double duty: the jukebox is both decor and a show-controlled prop. The Tennessee whiskey wall is both real product and set dressing. The "regulars" booth where cast members sit is also where real regulars sit on off-nights. The mezzanine above the main bar holds a satellite bar on regular nights, and becomes the Yondr check-in station on show nights.

Key Set Pieces: 30-ft reclaimed white oak bar top, 1960s Wurlitzer jukebox (rigged with remote control, mechanized hidden door behind), small stage with PA for live music, 6 leather-upholstered booths, Tennessee whiskey wall (60–80 bottles), neon signage (LOST HIGHWAY, NO EXIT, ONE MORE SONG). The jukebox slides aside to reveal the stairwell to Floor 2 - the hidden door is the show's most important prop.

The Threshold - Stairwell to Floor 2

Dimensions
~3 flights × 4 ft wide
Acoustic Target
Silence → static
Temperature
10°F cooler than bar

The stairwell IS the passage between worlds. The vertical climb does the work: going up = going back in time. Narrow enough to force single-file walking. Walls transition from exposed brick (modern Nashville, ground floor) to wood paneling (1950s, mid-stairwell) to bare concrete (the void, Floor 2 landing). A single strand of red neon runs overhead, dimming as you climb. Sound design shifts from muffled bar noise to silence to distant radio static. By the time you reach Floor 2, you are no longer in the present. The Kone elevator provides ADA-accessible alternative, dressed with the same wall transitions.

The Threshold Sequence (beat by beat):

  1. Step 1 - The Door: The jukebox slides aside. Behind it: raw brick, a single red bulb, and stairs going up. The temperature drops immediately. Guests hear their own footsteps for the first time all night - the bar noise dies the moment they cross the threshold.
  2. Step 2 - First Landing: Exposed brick gives way to wood paneling. A framed photograph on the wall shows the bar in the 1970s. The red neon strand overhead dims to 50%. A faint smell of cigarette smoke with no visible source. Distant: a record player, crackling.
  3. Step 3 - Second Flight: Wood paneling gives way to bare plaster, then concrete. The neon strand is nearly gone. The air is colder. Sound: nothing. True nothing. The acoustic treatment here creates a dead zone - no reverb, no ambient noise. Guests instinctively lower their voices. Some stop talking entirely.
  4. Step 4 - Floor 2 Landing: Complete darkness except for a single line of red light at the base of a closed door. A faint hum - the melody. Hank's melody. Coming from everywhere and nowhere. A Roadie opens the door. The haunting begins.

Total transit time: 90 seconds. It should feel like five minutes. The stairwell compresses time the way the building compresses grief.

Room 1: The Green Room

Square Footage
600 sf
Location
Floor 2 - SW Corner
Era
1970s Nashville Backstage
Inhabitant
Audrey (Woman in Black)

Set: Hollywood vanity mirror with 12 bulbs (4 burnt out, 2 flickering). Costume rack with vintage rhinestone suits, Western shirts, fringe jackets. Worn leather couch with cigarette burns. Side table with record player (self-operating). Half-drunk bottle of Wild Turkey. Ashtray with a still-smoking cigarette. Photos on the wall - Nashville venues, artists, some faces scratched out. A guitar case in the corner, closed and locked. On the vanity mirror, in faded red lipstick: YOU CAN'T OUTRUN A SONG.

Discoverable Objects: Drawers contain letters between Hank and Audrey, old venue contracts, a bottle of pills, photographs with dates that don't add up. A coat pocket on the costume rack holds a matchbook from "Lost Highway Honky-Tonk, est. 1943." A notebook under the couch cushion has three verses of the song in Hank's handwriting - the fourth page is torn out.

Hidden Alcove: Behind the costume rack, a curtained space just large enough for two people. Used for Audrey's 1-on-1 encounter.

Room 2: The Midnight Opry

Square Footage
700 sf
Location
Floor 2 - NW Corner (3rd Ave side)
Era
1955 Radio Station
Inhabitant
Midnight Mike (The DJ)

Set: Broadcast booth with a large chrome microphone on a desk. Working turntable. Reel-to-reel tape machine turning slowly (practical). ON-AIR sign glows red. Bank of 4 rotary phones on the wall (one is rigged to ring on cue). Sound booth window uses the actual building window (blacked out, rear-projected) to show a dark highway at night - the real 3rd Ave window becomes a portal to 1955. Record library shelves with hundreds of vinyl records. Desk cluttered with broadcast logs, coffee mugs, an overflowing ashtray. A clock on the wall that shows the wrong time - always 11:55 PM.

Discoverable Objects: Vinyl records in the bin each have different clue fragments on their labels - dates, lyrics, names, frequencies. The broadcast log has entries from impossible dates. A drawer contains a Hank Williams record labeled "THE LAST VERSE - UNRELEASED." Guest headphones at a listening station let you hear a 30-second clip of a voice that might be Hank, recording what sounds like the final verse - but the tape degrades before the last line.

Room 3: The Lost Highway

Square Footage
800 sf
Location
Floor 2 - Center (largest room)
Era
January 1, 1953
Inhabitant
The Driver (Charles Carr)

Set: Exterior alley scene. Brick walls on three sides. Neon signs: "LOST HIGHWAY" (red), "ONE WAY" (blue), "NO EXIT" (amber, flickering). Fine mist rain effect from overhead (drainage grate floor). The temperature is 15°F cooler than the rest of the venue (dedicated AC units). And the signature piece: the front half of a powder-blue 1952 Cadillac, built into the far wall as if it drove through the brick and got stuck. Working headlights. Working AM radio. The back seat is visible through the window - blanket, bottle, notebook behind glass.

Discoverable Objects: Concert posters in the dumpster for shows that never happened. A payphone in a tiny side room - if you pick it up, you hear highway sounds and a dispatcher saying "We've got a DOA in the vehicle, white male, approximately thirty years old." The Cadillac's trunk is slightly ajar: inside, a guitar case with scratches and a broken string. A wet newspaper on the ground dated January 2, 1953, with the headline: "Country Star Found Dead on Highway."

Technical Note: The Cadillac is the most expensive set piece. Budget for a partial car body (front half, driver's door, rear window and back seat visible from outside) custom-fabricated and mounted to the east wall. Working 6V electrical for headlights and radio. The rain system requires a waterproof floor zone with a 4-inch drainage pan and recirculating pump - mechanical room on Floor 3 directly above provides gravity-fed water lines. The building's 1,600A electrical service handles the Cryo CO2, rain system, and floor transducers with headroom to spare. Guests WILL get misted. This is intentional. It's one of the most talked-about sensory moments.

Room 4: The Rolling Curse

Square Footage
500 sf
Location
Floor 2 - NE Corner
Era
1977 - On the Road
Inhabitant
Waylon's Shadow

Set: Built to the dimensions of a 1970s tour bus interior. Bench seating along both sides with worn vinyl upholstery. Small booth table. Curtained bunks above. Kitchenette with empty bourbon bottles. 8-track player built into the wall. Personal effects everywhere: leather jacket, sunglasses, guitar picks, handwritten set lists, cigarette butts, a pair of cowboy boots by the door as if someone just kicked them off. Haptic motors under the seats create a low vibration - the bus is "moving." Engine sounds play underneath.

The Key Prop: A letter from Waylon to Jessi Colter, sitting on the table in plain sight. It describes seeing Hank's ghost at the Lost Highway bar and receiving a piece of paper with the final verse. The letter is the Rosetta Stone of the mystery - but guests only have 15 minutes in the room and may not find it, or may not read the whole thing.

Discoverable Objects: A drawer with cassette tapes labeled with dates and cities. A polaroid tucked into the sun visor showing two men at a bar - one of them is Hank, but the photo is dated 1977. A set list with one song title circled three times: "The Last Verse." The 8-track plays a modified version of "Are You Sure Hank Done It This Way" with altered lyrics about the deal.

Floor 3 - Back-of-House

Square Footage
~5,000 sf
Function
Technical / Staging / Service
Access
Cast & crew only

Show control booth with monitors for all 4 rooms + main bar (sound, lighting, effects cues). Actor quick-change area. Mist/rain system mechanical room - positioned directly above The Lost Highway room for gravity-fed water lines. Yondr pouch station. Kitchen and bar prep for ground floor service. Storage for props and consumables. Actor green room with rest area and live-feed monitors showing each immersive space. The Kone elevator provides rapid vertical transit for cast between floors during show.

Floors 4–6 - Expansion (Phase 2+)

Square Footage
~5,000 sf per floor
Current Use
Majestic Lofts (7 STR units)
Phase 2
New rooms / VIP / Studio

Currently generating revenue as short-term rentals (50–60 guests per weekend). Phase 2 options: additional immersive rooms for Season 2 storylines, VIP pre-show lounge with private bar, recording studio for branded content and podcast, private event buyout space. The option-to-buy in the lease converts these floors from production expense to owned equity. Each floor unlocked = new revenue stream + deeper competitive moat.

05

Audience Mechanics

How 40 strangers become part of a ghost story.

Capacity & Waves

40 guests per wave. 2 waves per show night. Staggered by 45 minutes.

Wave 1 enters at 8:00 PM. Wave 2 enters at 8:45 PM. Each wave completes the full 2.5-hour experience independently. On a 4-night week, that's 320 guests - 80 per night, ~16,640 per year.

Check-In Protocol

  1. Arrival. Guests arrive at an unmarked door (or a door with only a dim neon "LH" sign). A host in period-appropriate clothing checks them in by name.
  2. Phone Lock. Phones are sealed in Yondr pouches. Non-negotiable. The experience requires full presence. Pouches unlock post-show.
  3. The Token. Each guest receives a poker chip - Nashville, not NYC. Four colors: GREEN, AMBER, BLUE, RED. This determines their starting room in Act 2. Companions are deliberately separated (different colors) to ensure individual experiences.
  4. The Instruction. The host says only: "The bar's through there. You're a little early for the showcase. Grab a drink. Cora will take care of you." No other rules. No mention of a show. The less they know, the better.

Group Rotation (Act 2)

40 guests split into 4 groups of 10 by poker chip color. Each group rotates through all 4 rooms:

TimeGreen GroupAmber GroupBlue GroupRed Group
8:40–8:55 Green RoomMidnight OpryLost HighwayTour Bus
8:58–9:13 Tour BusGreen RoomMidnight OpryLost Highway
9:16–9:31 Lost HighwayTour BusGreen RoomMidnight Opry
9:34–9:49 Midnight OpryLost HighwayTour BusGreen Room

15 minutes in each room. 3-minute guided transitions between rooms. A "Roadie" (cast member in neutral clothing) leads each group through transition corridors. Total Act 2 time: 72 minutes.

Rules Given to Audience

Almost none. This is deliberate. Unlike Sleep No More's explicit rules (no talking, no touching, wear the mask), The Last Ballad keeps guests in reality as long as possible. They are never told they're in a show until the show makes it undeniable.

06

The Full Experience

Minute by minute. From first drink to last song.

TimeEventDurationLocation
7:45–8:00Check-in, phone lock, receive poker chip15 minEntrance vestibule
8:00–8:10Guests enter bar. Order drinks. Settle in. Cora tends bar. "Regulars" (cast) populate booths.10 minMain bar
8:10–8:20Jesse takes the stage. Performs 2 original songs. Feels like a real showcase.10 minMain bar / stage
8:20–8:25Jesse's 3rd song shifts. Lyrics change. Jukebox hums. Lights flicker. Temperature drops.5 minMain bar
8:25–8:30Back door opens. The Driver enters soaking wet. Asks for Hank. Jukebox plays "Lost Highway."5 minMain bar
8:30–8:35Hank's Ghost stands, hums, walks into corridor. Neon sign illuminates. Cora addresses the room.5 minMain bar
8:35–8:40Groups formed by chip color. Enter corridor one at a time, 90 seconds apart.5 minCorridor
8:40–9:49Act 2: The Haunting. 4 rooms, 15 min each, 3 min transitions. 1-on-1 encounters.69 minImmersive rooms
9:49–9:55Return through corridor (changed). Music grows louder ahead.6 minCorridor
9:55–10:05Jesse plays the unfinished song. Three full verses. Stops before the fourth.10 minMain bar / stage
10:05–10:15Hank's Ghost walks to stage. Cora explains the choice. The audience decides.10 minMain bar
10:15–10:20The ending plays. Blackout or reset, depending on audience choice.5 minMain bar
10:20+Yondr pouches unlocked. Bar open. Cast mingles. Post-show drinks and conversation.OpenMain bar

Total experience: ~2 hours 20 minutes (check-in to finale). Post-show bar time is unlimited and included in the ticket.

07

Act I Script

The show begins before anyone knows it's a show.

Design Note

Act 1 is the most critical 35 minutes of the production. It must feel completely real. If even one guest suspects they're "in a show" before the Driver enters, the illusion breaks. Every performer in the bar during Act 1 is in character but playing a version of normal. Cora is a bartender who happens to say interesting things. Jesse is a musician playing a showcase. The regulars are just folks having a drink. The shift is gradual, then sudden.

INT. LOST HIGHWAY HONKY-TONK - EVENING
The bar is warm, lived-in, authentic. Not a set - a place. Neon signs cast amber and red light on reclaimed wood walls. The Tennessee whiskey wall glows behind the bar. A jukebox sits against the far wall, its glow pulsing faintly. Six booths along the right wall. A small stage in the corner with a stool, a microphone, and a guitar stand. A door in the back wall marked "STAFF ONLY."
CORA, 50s, stands behind the bar polishing a glass. She's been here forever and looks it - not old, but permanent. Two "REGULARS" sit in separate booths, nursing drinks. They're cast, but no one would know. A third sits at the far end of the bar: HANK'S GHOST, in a white suit and cowboy hat, barely visible in the low light. He has a whiskey in front of him. He hums - quietly, almost imperceptibly.
GUESTS begin entering from the front. They've been told this is a bar. They've been told there's a showcase tonight. That's all they know. They approach the bar.
CORA
(warm, easy, like she's known them forever)
Well, come on in. Don't stand in the door - that's what the draft's for. What are you drinking?
She serves drinks. Makes conversation. If asked about the bar:
CORA
The Lost Highway? Been here since... shoot, I can't remember a time it wasn't here. Different names, different owners. But this bar -
(pats the wood)
- this bar's been the same since day one. Same wood. Same stains. Some of those stains have stories I can't tell you. Not yet, anyway.
If a guest notices Hank's Ghost at the end of the bar:
CORA
(glancing, casual, a flicker of something underneath)
Oh, him? He's a regular. Been coming in longer than me. Quiet type. Tips well though. Keeps to himself. Always humming the same song.
She pauses. Looks at the jukebox.
CORA
Speaking of music - we've got a special one tonight. Young artist, real deal. Name's Jesse. Doing a little private showcase. Grab your seats, he's about to start.
[CUE: Stage lights warm up. A single spot on the stool.]
JESSE takes the stage. Guitar in hand. Nods to the room.
JESSE
(easy, genuine, a little nervous)
Hey, y'all. I'm Jesse. Thanks for coming out. Someone told me about this bar - said it had a way of bringing out the best in a songwriter. I figured I'd test that theory. This first one's called "Borrowed Time."
He plays SONG 1 - "Borrowed Time." An original country song about living on luck. Well-written, well-performed. The audience relaxes. This is just a showcase. Just a bar. Just a good time.
He finishes. Applause.
JESSE
Thank you. This next one - I wrote it last week. First time playing it for anyone. It's called "The Other Side of Gone."
SONG 2 - "The Other Side of Gone." A ballad about losing someone to the road. Midway through the song, something happens that only the most attentive guests will notice:
[CUE: The JUKEBOX hums. Not a song - just the mechanism cycling. A low, electric thrum. It's not plugged in. The power cord hangs loose against the wall.]
Jesse doesn't notice. Cora does. Her hand freezes mid-pour for one second. She recovers. Nobody sees. Song 2 ends. Applause.
JESSE
(rubbing the back of his neck, a little thrown)
Alright, one more. This one... I don't know. I wrote it this morning. In this bar, actually. I came in for coffee and it just... came out. Like it was already here and I was just writing it down.
SONG 3 begins. Starts as Jesse's song. But at the second verse, THE LYRICS SHIFT. He's singing words he didn't write. His eyes widen slightly - confusion, not fear. Not yet. The new lyrics are unmistakable:
I walked the Lost Highway with my shadow at my side
The road kept going forward but the man inside had died
I made a deal for one more song, one melody, one verse
I didn't know the price of music was a kind of curse
Jesse stops playing. Stares at his hands. Then at the guitar. Then at the room.
JESSE
(confused, to himself as much as the room)
That's... that's not my song.
[CUE: The bar lights FLICKER. Once. Hard. Then back to normal.]
[CUE: The BACK DOOR opens. Not swings - drifts. Slowly. Cold air pours through. The temperature in the room drops five degrees in three seconds.]
Everyone looks at the door. There's no one there. Just the dark corridor beyond.
Then: footsteps. Slow. Wet. Getting closer.
THE DRIVER enters. He's soaking wet - water dripping from a 1950s chauffeur's coat and hat. His face is young but his eyes are ancient. He walks to the bar without looking at anyone. Sits on a stool. The "regulars" go dead silent.
THE DRIVER
(to Cora, quiet, urgent)
Whiskey. And - you seen Hank? He was supposed to be here tonight. He's got a show in Canton.
Cora pours the whiskey. Her hands are shaking. She knows this man. She's seen him before. Every night.
CORA
(carefully)
Hank's not here tonight, honey.
THE DRIVER
He's gotta be. I left him - I left him in the car. I was supposed to -
(stops. Looks at his wet hands.)
It was raining. I pulled over at a station. And the man said - the man at the pump said...
He can't finish the sentence.
[CUE: The JUKEBOX clicks on. The arm lifts, places a record. "LOST HIGHWAY" by HANK WILLIAMS begins playing. The coin slot did not accept a coin. No one is near it.]
The room holds its breath.
At the end of the bar, HANK'S GHOST slowly stands. He turns toward the jukebox. He hums - the same melody he's been humming all night, but now it's louder. Clear. Unmistakable. It's the melody of the unfinished song.
He looks at the guests. Not through them. AT them. Then he turns and walks toward the back door, into the corridor, and disappears into the dark.
[CUE: The neon sign above the back door ILLUMINATES. It reads: LOST HIGHWAY →]
A beat. Then Cora sets down her towel. Steps out from behind the bar. She addresses the room - not as a bartender anymore, but as what she is: the keeper.
CORA
(quiet, serious, to the room)
Most nights, this is just a bar. Good whiskey. Good music. Nothing strange about it.
(beat)
But some nights, this place remembers what it is. And on those nights... the past comes through. If you want to know what happened - really happened - the highway's open. But I should tell you something first.
(she looks at the corridor)
What's back there is true. Not "based on a true story" true. True true. And the road doesn't always lead where you think.
(to the room, warmer now)
Show me your chips.
Guests hold up their poker chips. Cora directs them into groups by color.
CORA
Greens, you're first. The rest of you - have another drink. Your turn's coming.
END OF ACT I

Continued in Part 2

Act II Room Scripts • Act III Finale • 1-on-1 Encounters • Sound Design
Sensory Design • Mystery Architecture • Technical Requirements • Cast & Crew

Open Part 2 →